Day Six, Gears of War

Posted by Kyle Heon Tue, 14 Nov 2006 00:15:00 GMT

So, I rushed home tonight, sped through dinner with the family, and planted my rear on the sofa, prepared to beat General RAAM. I was expecting a tough fight and although I managed to beat him in only three tries (on top of the two from last night), I must say that I lucked out on the last attempt. He stayed away from me the entire time, allowing me to beat on him from a distance.

The ending was pretty cool, but at the same time I felt let down. The good news is they didn’t end the story arc, they certainly left a lot unanswered. This is awesome, simply because this game was so much fun to play that I want more.

In conclusion to these nightly recaps, I’ll point out that of all things that I could complain about, the one that I will is length. All told, I’d say there is about 10 hours of game play. After having waited for more then a year, 10 hours seems mighty short. The final act was by far the shortest but at the same time, possibly one of the coolest, really giving you a run for your money in addition to having some very creative twists to the action.

It would be really cool if Epic released some additional single-player levels, even as premium content (as in, you get to pay for them) because I could really use some more Gears of War action.

This game really gets everything right. I’ve seen all the complaints that Gears of War doesn’t introduce anything new to the genre. That is probably a fair complaint, but what Gears does do is pull inspiration from everything (games, movies, music, etc) brought to us over the past decade and showcases them in one damn fine, incredibly polished package. At the end of the day, Gears of War is just plain fun.

I’m not one to get on the multi-player bandwagon but maybe I will give Gears of War’s online functionality a test drive. If I do, I’ll post about it here.

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